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spells Take-Two

Take-Two spells out its diversity efforts amid Activision Blizzard problems

All the sessions from Transform 2021 are available on-demand now. Watch now. Take-Two Interactive CEO Strauss Zelnick took some time during the company’s analyst call Monday to spell out the company’s efforts on diversity, equity, and inclusion. Diversity rarely comes up during Wall Street analyst calls for video game companies, as the topics usually focus…

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announcing Take-Two

Take-Two says it’s announcing an “exciting new franchise” later this month

As GTA 5 surpasses 150m sales. Publisher Take-Two says it’ll be announcing an “exciting new franchise” later this month with a release planned before the end of the current fiscal year in March 2022. The news (as spotted by VGC) comes via Take-Two’s Q1 2022 earnings call and follows pre-E3 leaks earlier this year – corroborated…

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development Take-Two

Take-Two boss: ‘Development cycles are not getting shorter’

All the sessions from Transform 2021 are available on-demand now. Watch now. Do not expect a return to the old release cadence for Take-Two Interactive’s publishing labels like Rockstar Games. While a decade ago, Rockstar used to release one game a year, it has only released Grand Theft Auto V and Red Dead Redemption 2…

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beats Take-Two

Take-Two beats guidance with $711.4M in bookings, down 29%

All the sessions from Transform 2021 are available on-demand now. Watch now. Take-Two Interactive reported revenue for its first fiscal quarter (second calendar quarter ended June 30) today that beat its own and Wall Street’s expectations, with net bookings of $711.4 million. This is down 29% from a year ago, when pandemic lockdowns resulted in…

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Reports Take-Two

Take-Two reports Reservations grew 8 Percent to $784.1M for Q1 2021

Did you miss GamesBeat Summit 2021? Watch on-demand here!  Take-Two Interactive reported today revenue for its fourth fiscal quarter (first calendar quarter ended March 31) that beat Wall Street’s expectations, with record net bookings of $784.5 million, up 8% from a year ago. Revenue for the New York video game publisher came in at in…